Product Strategy
MVP development
A first version of your product, scoped to what proves the idea, then designed, built and launched.
MVP developmentProduct Strategy
Our UI/UX design services turn a product idea or a hard-to-use system into screens people understand on first use. We research your users, map the flows, build interactive prototypes in Figma and test them before any code is written, then hand developers a design system they can build from. The same team has delivered more than 85 projects in five countries.
Details
Design here covers how the product works as well as how it looks. Every step ends in something you can see, click or test.
Discovery
We learn your goals, users and constraints and agree the scope.
Design
Flows, prototypes and the interface, tested before we build.
Build
Two-week sprints with a working version to review each time.
Launch
Testing, security checks and a release without surprises.
Support
Monitoring, updates and new features at an agreed pace.
Good UX design costs far less than rebuilding a product that people do not use. Companies usually come to us at one of these points:
In each case the answer starts the same way: talk to the people who use the product, then design and test before you build. Design work is part of every product we build, and you can also hire it on its own.
Product discovery is the first phase of design and often the most valuable. It answers what to build before anyone decides how it looks. In a short discovery phase we run workshops with the people who own the product, interview users and the staff who support them, review your analytics and any competing products, and map the business rules the design has to respect.
You come out of it with a written summary of user goals and problems, the main user journeys, a prioritized feature list for the first release, and the open questions that still need an answer. That document is useful on its own: you can take it to investors, to your board or to any development team. If the idea turns out to need a change of direction, discovery is the cheapest moment to find out.
A prototype is the cheapest version of your product. In Figma we can build anything from a few linked screens to a detailed prototype with real content, transitions and edge cases. You can put it in front of users, investors or your own sales team long before any code exists, and every change at this stage is a design change, not a code change.
Prototypes also settle debates. Instead of arguing over a feature in a meeting, you watch a handful of users try it and the answer is usually obvious. When the prototype has been tested and agreed, it becomes the brief for development: the developers see exactly what to build and how each screen behaves.
If you want to go from prototype to a working first version quickly, our MVP development service picks up the design and builds it.
Handoff is where many designs lose quality. We avoid it by designing in a way developers can build from directly:
A design system also keeps the product consistent as it grows. New features reuse existing components, so they look right and take less time to design and build. When we also build the product, our designers review the finished screens against the design before each release.
Many UX design agencies stop at the Figma file. We design and build, so the designers and the engineers sit in the same team from discovery to launch. Designs are checked for what is feasible before you see them, and nothing gets lost between two companies.
You can hire us for design alone and give the files to your own developers, or carry on with our web app development services or our mobile app development services. We design for startups, SaaS and fintech products, internal business tools and public services, for clients in the USA, Canada, Europe and Albania. To talk about your product, start a project on our contact page.
UI/UX design
UX design is how the product works: who uses it, what they need to do, the steps and screens to get there, and how easy that is. UI design is how it looks and feels: layout, colour, type, buttons and states. You need both, and UX comes first, because a well-styled screen in the wrong flow still fails.
It depends on the number of user types and key flows, how much research and testing you need, whether you need a full design system, and whether you have an existing product to start from. We quote after a short call: you receive a written proposal with the scope, the deliverables and the timeline.
We design and prototype in Figma, so you and your developers can open, comment on and inspect every screen in the browser without extra software. The files, the component library and the prototypes are shared with you throughout the project and belong to you at the end.
Yes. We start with a UX review of the current product: we look at your analytics and support requests, watch users complete their main tasks, and list the problems by impact. Then we redesign the flows that matter most first, so improvements can ship in stages rather than in one big release.
Yes. We run usability tests on the prototype with people who match your users, give them real tasks and watch where they hesitate or get stuck. You can join the sessions. We report what we saw and change the design before development starts, when changes are still cheap.
Yes. You can hire us for design only. We deliver a Figma component library, design tokens, responsive layouts and annotated specs, and walk your developers through them. We can also review the built screens against the design and answer questions while your team works.